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start:new_larp [2026/01/11 18:53] – created gm_georgiastart:new_larp [2026/01/11 18:54] (current) – [So... What is a Parlour LARP?] gm_georgia
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 Hello, and welcome to the wiki for //Labyrinth//! If you've never played a parlour LARP before, or if you're completely new to roleplaying games, we're very glad you're here! This page aims to give you a quick introduction. Hello, and welcome to the wiki for //Labyrinth//! If you've never played a parlour LARP before, or if you're completely new to roleplaying games, we're very glad you're here! This page aims to give you a quick introduction.
  
-One important thing to be aware of first: **you don't need to read this entire website!** There's a lot of material here, and you certainly don't need to know all of it to start playing (although if you do want to, that's great!) Read only what interests you and what's relevant to a character you might like to play. In addition, every player must be familiar with the game's [[gm:start:conduct_and_themes|Conduct and Themes policy]]. You will find a guide to sections of the website and what they tell you below.+One important thing to be aware of first: **you don't need to read this entire website!** There's a lot of material here, and you certainly don't need to know all of it to start playing (although if you do want to, that's great!) Read only what interests you and what's relevant to a character you might like to play. In addition, every player must be familiar with the game's [[start:conduct_and_themes|Conduct and Themes policy]]. You will find a guide to sections of the website and what they tell you below.
  
-There is a [[gm:start:glossary]] page, which will explain jargon used on this page and elsewhere on the wiki/in the society. You may also find the [[gm:start:roleplaying_tips|Tips for Roleplaying]] page helpful.+There is a [[start:glossary]] page, which will explain jargon used on this page and elsewhere on the wiki/in the society. You may also find the [[start:roleplaying_tips|Tips for Roleplaying]] page helpful.
  
 Any questions, concerns, and character ideas should be emailed to [[gm@labyrinth.oxfordlarp.com|the GM Team]] or shared with us on Discord. Any questions, concerns, and character ideas should be emailed to [[gm@labyrinth.oxfordlarp.com|the GM Team]] or shared with us on Discord.
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 You may be looking into this game expecting a bunch of tables and a chance to use your no-doubt fabulous dice collection. If so, you certainly wouldn't be the first (a lot of our veteran players expected a tabletop before their first games), but parlour LARPs are not tabletops. Instead, they're a roleplaying system where players mill about a room talking in character to other PCs (Player Characters) and NPCs (Non-Player Characters) to share information and move plot forward. You may be looking into this game expecting a bunch of tables and a chance to use your no-doubt fabulous dice collection. If so, you certainly wouldn't be the first (a lot of our veteran players expected a tabletop before their first games), but parlour LARPs are not tabletops. Instead, they're a roleplaying system where players mill about a room talking in character to other PCs (Player Characters) and NPCs (Non-Player Characters) to share information and move plot forward.
  
-You also need to look at the [[gm:start:conduct_and_themes|CAT (Conduct and Themes) policy]] before starting a game. The CAT policy will let you know what potentially upsetting topics to expect in the game, and which you should not bring up while playing.+You also need to look at the [[start:conduct_and_themes|CAT (Conduct and Themes) policy]] before starting a game. The CAT policy will let you know what potentially upsetting topics to expect in the game, and which you should not bring up while playing.
  
-The game consists of a combination of Uptime and Downtime. In Uptime (our term for events happening at in-person sessions) your character attends a gathering in which you play them talking to, and plotting with, other characters, pursuing GM-led story, and making arrangements for Downtime.  For more information, see [[gm:system:uptime_sessions|here]].+The game consists of a combination of Uptime and Downtime. In Uptime (our term for events happening at in-person sessions) your character attends a gathering in which you play them talking to, and plotting with, other characters, pursuing GM-led story, and making arrangements for Downtime.  For more information, see [[system:uptime_sessions|here]].
  
 Downtime is our term for any story that happens in between Uptimes in game.  In this case, Downtimes represent three in-game months during which your characters could be doing a lot of things. You will have several out of game days to email other players and the GMs in character after each session. Emails are good for interpersonal character moments and for planning, but they are not good for making actions that impact the world as GMs are less able to moderate.   Downtime is our term for any story that happens in between Uptimes in game.  In this case, Downtimes represent three in-game months during which your characters could be doing a lot of things. You will have several out of game days to email other players and the GMs in character after each session. Emails are good for interpersonal character moments and for planning, but they are not good for making actions that impact the world as GMs are less able to moderate.  
  
 After session, you will have the opportunity to submit a Turnsheet through this wiki, detailing the actions your character takes in Downtime. After session, you will have the opportunity to submit a Turnsheet through this wiki, detailing the actions your character takes in Downtime.
-Turnsheets come in two parts: the Turnsheet submission, which you write to tell the GMs what your character does with the time between sessions, and the Turnsheet response. Before the next session, each player receives a Turnsheet response, which is a piece of writing custom written for your character by the GMs. This contains how you got on with your actions last downtime (those three in-character months), and forms some starting points for plot going forward into the next section. You can read more about Turnsheets and how they work [[gm:system:downtime_turnsheets|here]].+Turnsheets come in two parts: the Turnsheet submission, which you write to tell the GMs what your character does with the time between sessions, and the Turnsheet response. Before the next session, each player receives a Turnsheet response, which is a piece of writing custom written for your character by the GMs. This contains how you got on with your actions last downtime (those three in-character months), and forms some starting points for plot going forward into the next section. You can read more about Turnsheets and how they work [[system:downtime_turnsheets|here]].
  
-If you've made it this far, you should be all set to start playing! To sign up, fill in the FIXME character creation form by **23:59 on Monday 19th of January**. Details of how to do this are on the [[gm:system:character_creation|Character Creation]] page. There is also an optional in-person [[gm:start:when_where_pricing|character creation session]] to discuss through any ideas or concerns you might have. Don't worry if you still have questions -- the GMs are very friendly (we promise) and are always happy to answer any questions. You can contact the GMs on Discord or via the GM email, [[gm@labyrinth.oxfordlarp.com]]. +If you've made it this far, you should be all set to start playing! To sign up, fill in the character creation form by **23:59 on Monday 19th of January**. Details of how to do this are on the [[system:character_creation|Character Creation]] page. There is also an optional in-person [[start:when_where_pricing|character creation session]] to discuss through any ideas or concerns you might have. Don't worry if you still have questions -- the GMs are very friendly (we promise) and are always happy to answer any questions. You can contact the GMs on Discord or via the GM email, [[gm@labyrinth.oxfordlarp.com]]. 
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