system:downtime_turnsheets

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system:downtime_turnsheets [2026/01/12 01:02] – Formatting gm_lisasystem:downtime_turnsheets [2026/01/12 01:11] (current) gm_lisa
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 Between each session of //Labyrinth//, **three months of in-game time** will pass.  If exceptions to this period of time occur, GMs will inform players at the end of the session prior to the affected downtime. Between sessions, players can communicate via email and take actions as conveyed to the GM team through turnsheets. Between each session of //Labyrinth//, **three months of in-game time** will pass.  If exceptions to this period of time occur, GMs will inform players at the end of the session prior to the affected downtime. Between sessions, players can communicate via email and take actions as conveyed to the GM team through turnsheets.
  
-This is the part of //Labyrinth// [[gm:system:remote_play|remote players]] will be participating in.+This is the part of //Labyrinth// [[:system:remote_play|remote players]] will be participating in.
  
-//If you are completely new to these games and the wiki system, you may wish to read our [[gm:start:intro_wiki_system|guide on how the wiki works]].//+//If you are completely new to these games and the wiki system, you may wish to read our [[:start:intro_wiki_system|guide on how the wiki works]].//
  
 =====Emails===== =====Emails=====
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 If you're having trouble receiving emails from GMs or players before or during the game, try checking your Junk inbox. If game emails tend to be filtered out, you may want to whitelist the 'labyrinth.oxfordlarp.com' domain. If you're having trouble receiving emails from GMs or players before or during the game, try checking your Junk inbox. If game emails tend to be filtered out, you may want to whitelist the 'labyrinth.oxfordlarp.com' domain.
  
-Finally, please note that your OC email will not be displayed to other players when you email them, as any emails sent by you will appear to come from your in-character email address. However, other metadata contained in the email may be visible, such as whatever name you've set for your email. Further information can be found in the [[gm:info:privacy_policy|Privacy Policy]].+Finally, please note that your OC email will not be displayed to other players when you email them, as any emails sent by you will appear to come from your in-character email address. However, other metadata contained in the email may be visible, such as whatever name you've set for your email. Further information can be found in the [[:info:privacy_policy|Privacy Policy]].
  
 =====Turnsheets===== =====Turnsheets=====
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 Other people are going to be crucial to your actions. They may help you or hinder you. If you are relying on another character to help you, make sure to note their assistance on your turnsheet. If an NPC has agreed in session to do something for you, note that down as well -- we play a lot of different people and may forget, and the person writing the results of your action might not be the person who played that NPC. It can also help if you tell us how you think the other characters are likely to respond -- this helps us judge your actions and responses in kind -- and to distinguish between genuine miscommunications and deliberate betrayals. Other people are going to be crucial to your actions. They may help you or hinder you. If you are relying on another character to help you, make sure to note their assistance on your turnsheet. If an NPC has agreed in session to do something for you, note that down as well -- we play a lot of different people and may forget, and the person writing the results of your action might not be the person who played that NPC. It can also help if you tell us how you think the other characters are likely to respond -- this helps us judge your actions and responses in kind -- and to distinguish between genuine miscommunications and deliberate betrayals.
  
-[[gm:system:quirks|Quirks]] should also be listed when you think they are relevant to your plans, but they may come up unexpectedly as GMs see fit since many Quirks have both positive and negative aspects to them.+[[:system:quirks|Quirks]] should also be listed when you think they are relevant to your plans, but they may come up unexpectedly as GMs see fit since many Quirks have both positive and negative aspects to them.
  
-[[gm:system:skills_magic|Skills and Magic]] which you are relying on for an action should be listed below that action, explaining succinctly how it is relevant to your plan. You can also list negative Skills which you think are likely to come up in that action -- this won't change how often these affect you, but it can make the GMs' lives easier.+[[:system:skills_magic|Skills and Magic]] which you are relying on for an action should be listed below that action, explaining succinctly how it is relevant to your plan. You can also list negative Skills which you think are likely to come up in that action -- this won't change how often these affect you, but it can make the GMs' lives easier.
  
-Resources are things that you may have started with or picked up in play that aren't represented by your Skills. This might include, for example, a password to a locked door, compromising material on a diplomat, a powerful [[gm:setting:magic#relics|relic]], or a tool that another character has lent you.+Resources are things that you may have started with or picked up in play that aren't represented by your Skills. This might include, for example, a password to a locked door, compromising material on a diplomat, a powerful [[:setting:magic#relics|relic]], or a tool that another character has lent you.
  
 ===Character Focus=== ===Character Focus===
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 ====Example Turnsheet==== ====Example Turnsheet====
-For example turnsheets, see [[gm:system:sample_turnsheets|Sample Turnsheets]].+For example turnsheets, see [[:system:sample_turnsheets|Sample Turnsheets]].
  
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