Glossary
Definitions for game-specific terms, both relating to parts of the game's setting, and game mechanics and roleplaying. This page is intended as a reference, rather than something you should actually read all the way through, as the terms are also generally described on their relevant pages.
Out Of Character Terms
- [ ]: often used to mark out-of-character text embedded in otherwise in-character text
- Ballgowning: roleplaying in-character romances
- CAMPO: Campaign Organiser, the head(s) of the GM team
- Debrief: an extra meeting at the end of the game where we discuss what happened and reveal secrets
- Downtime: the part of the game in between sessions, involving written rather than live roleplay
- Eternity: an extra, public turnsheet at the end of the game about the rest of the character's life
- Fluff: aspects of the game's storytelling not represented by game mechanics
- FOIP: “find out in play”, i.e. the GMs aren't going to tell you now but perhaps you'll find out later
- GM: the people who plan and run the game
- IC / in character: part of the fiction of the game
- Metagaming: a player using OC knowledge to decide their character's actions, where the character does not have access to that information, especially in cases where this is inappropriate (it isn't always)
- NPC / non-player character: character played by the GMs
- OC / out of character: real, non-fictional
- PC / player character: character whose part a player plays
- Physrep: costume and props
- PvE: “player vs. environment”, situations where PCs are in competition with NPCs or the world at large (e.g. monsters in the Labyrinth)
- PvP: “player vs. player”, situations where PCs are in competition with each other, either directly or indirectly
- Quirk: a game-mechanical trait describing an aspect of a PC's circumstances and plot
- Rank: a numerical representation of skill, magic or social status level
- Session: the part of the game involving physically meeting and acting (synonymous with “uptime”)
- Skill: a game-mechanical trait describing a PC's ability to do certain categories of task
- Turnsheet: a written description sent to the GMs of a player's plans for a downtime, and the GMs' response describing how those plans go
- Uptime: the part of the game involving physically meeting and acting (synonymous with “session”)
In-Character Terms Alphabetically
- Alasset: a major province, the breadbasket of the Southern Empire
- Altalyria: a major province, the breadbasket of the Northern Empire
- Arbiter: soldier of the 13th Legion's 2nd Cohort, administers law
- Arshabeya: the Purdanist goddess of darkness and good
- Calling: the particular criterion Sathists believe is used to evaluate each person's success in life
- Centurion: mid-rank military leader of the 13th Legion
- Chapter master/-ess: leader of a chapter within a holy order
- Church of the Guardian: The organised church following the Unspoken Word religion
- Clan: a group of related Gentens with similar designs
- Cohort: major division of the military of the 13th Legion (1000 soldiers)
- Corpunia: a major province of the Northern Empire, harsh but rich in resources
- Creed of Moderation: a common part of almost all Gentens' designs, forbidding excess proliferation
- Crown of Horns: the crown of the Tharenan Empire, now lost
- Custodian: soldier of the 13th Legion's 1st Cohort, guards the city
- Damya: title of the Ezu merchant caste
- Delegate: members of the ruling council of Dolom
- Delegation: the ruling council of Dolom
- Design: the basic desires chosen for a Genten by their parent
- The divine medium: a rare substance used in the spiritual practices of the Ezu priest caste, also known as ether
- Divine Mysteries: the religion of the Ezu Plateau
- Divine servant: members of the Ezu servant caste who serve the priests directly
- Dominion: major ecclesiastical province of the Church of the Guardian
- Dragon's ichor: an oily gel produced by Dragonblooded, highly flammable on contact with the air
- Dragonblooded (pl. Dragonblooded): people with variably draconic features, often nobles
- Eosena: the Eastern continent
- Ether: a rare substance used in the spiritual practices of the Ezu priest caste and the forges of the 13th Legion
- Eyestone: the Slimefolk's eyes, which can be added, removed and re-used
- Fist art: Ezu unarmed martial arts styles
- Fixed clan: Genten clan with a written specification for a design which all members must follow
- Flame sac: small organ in the neck of Dragonblooded that produces and expels dragon's ichor
- Forgemaster prime: head forgemaster of the 13th Legion
- Forgemaster: high-rank civilian leader of the 13th Legion
- Fre: a tall, thin Ssar morph, with larger skulls
- Fusion: either the process of Slimefolk combining together, or the resulting merged individual
- Gatekeeper: tribune of the 13th Legion's 1st Cohort, in charge of guarding the city
- Genten: people with bizarre desires and hard shells
- Grandmaster/-ess: leader of a holy order
- Great House: the noble houses descended from Kallia's companions, second only to the imperial house
- The Guardian: the god followed by the Unspoken Word religion
- Guildmaster: guild members with an administrative/leadership role in the Allied Guilds
- Helat: a major province of the Southern Empire, Kholeis's hinterland
- High arbiter: tribune of the 13th Legion's 2nd Cohort, in charge of law
- High custodian: centurion of the 13th Legion's 1st Cohort, in charge of guarding the city
- Holy order: a sort of organization within the Church of the Guardian which performs some specific charitable purpose
- Inner Gods: a 3-part goddess of the Divine Mysteries, who creates the world, guides it, then destroys it
- Inner Sea: the sea at the centre of the known world
- Kanuum: a mountainous border region of the Northern Empire
- Kholeis: a major province of the Southern Empire, highly urban
- Kythara: the island where the Labyrinth is located
- Labyrinth: an enormous network of strange and often inhabited underground chambers
- Lav: a broad, stocky, short-snouted Ssar morph
- Legate: ruler of the 13th Legion
- Livery: distinct clothing styles which mark guild membership in the Allied Guilds
- Lord captain: A high-ranking governor in the Southern Empire
- Lord governor: A middle-ranking governor in the Southern Empire
- Lord prefect: A low-ranking governor in the Southern Empire
- Lyrian Empire: Tharena's ancient rival, long since defeated
- Master of the inner territories: tribune of the 13th Legion's 3rd Cohort
- Master of the outer territories: tribune of the 13th Legion's 4th Cohort
- Mentor: a Wildborn who acts like a surrogate parent to another Wildborn they discovered, teaching them to change form, and bringing them into civilisation
- Mithura: the Purdanist god of light and evil
- Morph: one of the specialized varieties of Ssar, with different physical traits
- Most Eminent and Reverent Order of Word-Keepers of the Temple of the Scale of the Guardian: the holy order which rules Kythara and runs the base camp where sessions take place
- Muella (pl. Muella): mushroom people
- Muella Circle: group of Muella raising their children communally
- Nanteia: a major province of the Southern Empire, important for trade with the West
- Northern Empire: one of the successor empires to the Tharenan Empire, styles itself The Divine Empire of Tharena
- Overworld: the world outside the Labyrinth
- Palonia: a major province of the Northern Empire, notable for its art and age
- Path of the Crucible: the field of magic for creating specific substances and compounds
- Path of the Earth: the field of magic for creating solids in bulk
- Path of the Hammer: the field of magic for creating detailed objects and tools
- Path of the Heavens: the field of magic for creating fluids in bulk
- Path of the Moon: the field of magic for growing plants and influencing the weather
- Path of the Mountain: the field of magic for enhancing strength and toughness
- Path of the River: the field of magic for enhancing agility
- Path of the Sun: the field of magic for creating fire, light, etc.
- Pathaan: an ethnic group which remains somewhat unassimilated in the Northern Empire
- Praetorian guard: the 13th Legion's legate's personal guard
- Pree: title of the Ezu warrior caste
- Principia (pl. principiae): leader of a dominion, the highest rank in the Church of the Guardian
- Public servant: members of the servant caste who govern the Ezu Plateau
- Purdanism: a dualistic religion popular in Altalyria
- Roshi: title of the Ezu servant caste
- Sathi: an ethnic group which remains somewhat unassimilated in the Northern Empire
- Sathism: a religion of ambition, popular in Corpunia
- She Who Lights the Fire: the first of the Inner Gods of the Divine Mysteries, the creator
- She Who Smothers the Flame: the third of the Inner Gods of the Divine Mysteries, the destroyer
- She Who Stokes the Flame: the second of the Inner Gods of the Divine Mysteries, who guides the Ezu people
- Slime: synonym for Slimefolk
- Slimefolk (pl. Slimefolk): people made of amorphous goo
- Spawning: group of Ssar siblings born together
- Ssar (pl. Ssar): cold-blooded people with lizard-like features
- Supreme duke/supreme duchess: the successor and junior partner in governance of the Southern Empire's emperor.
- Surimutum: a hotly contested border region of the Northern Empire
- Tharenan Empire: the old empire which divided into The Northern and Southern Empires
- Thengi: an ethnic group which remains somewhat unassimilated in the Northern Empire
- Thyslann: the world where Labyrinth is set
- Tik: a short, lithe, long-snouted Ssar morph
- Tribune: high-ranking military leader of the 13th Legion, in charge of a cohort
- The Unspoken Word: the state religion of the Tharenan Empire
- Weapon art: Ezu martial arts styles using weapons
- Wildborn (pl. Wildborn): animals who randomly developed sapience
- Word-Keepers: the Most Eminent and Reverent Order of Word-Keepers of the Temple of the Scale of the Guardian
- Yama: title of the Ezu priest caste
- Yulaia: the heartland of the Northern Empire surrounding the ancient city of Tharena
- Za-Rin: a nature-worshipping religion of the Land of Endless Sky
- Zong-Di Shao: the Western continent
By Location
The World
- Eosena: the Eastern continent
- Inner Sea: the sea at the centre of the known world
- Kythara: the island where the Labyrinth is located
- Northern Empire: also called the Divine Empire of Tharena
- Overworld: the world outside the Labyrinth
- Southern Empire: also called the Tharenan Empire
- Thyslann: the world where Labyrinth is set
- Tharenan Empire: the old empire which divided into The Northern and Southern Empires
- Zong-Di Shao: the Western continent
13th Legion
- Arbiter: soldier of the 2nd Cohort, administers law
- Centurion: mid-rank military leader
- Cohort: major division of the military (1000 soldiers)
- Custodian : soldier of the 1st Cohort, guards the city
- Ether: a rare substance used in the forges of the Legion
- Ether Forge a forge which uses ether to reach temperatures capable of working with metals unique to the Labyrinth
- Forgemaster: high-rank civilian leader
- Forgemaster prime: head forgemaster
- Gatekeeper: tribune of the 1st Cohort, in charge of guarding the city
- High arbiter: tribune of the 2nd Cohort, in charge of law
- High custodian: centurion of the 1st Cohort, in charge of guarding the city
- Judge: centurion of the 2nd Cohort, in charge of law
- Legate: ruler of the Legion's Military
- Master of the inner territories: tribune of the 3rd Cohort
- Master of the outer territories: tribune of the 4th Cohort
- Praetorian guard: the legate's personal guard
- Tribune: high-ranking military leader, in charge of a cohort
Allied Guilds
- Guildmaster: guild members with an administrative/leadership role
- Livery: distinct clothing styles which mark guild membership
Ezu Plateau
- Damya: title of the merchant caste
- Divine servant: members of the servant caste who serve the priests directly
- The divine medium: a rare substance used in the spiritual practices of the priest caste, also known as ether
- Fist art: unarmed martial arts styles
- Public servant: members of the servant caste who govern the Ezu Plateau
- Roshi: title of the servant caste
- Pree: title of the warrior caste
- Weapon art: martial arts styles using weapons
- Yama: title of the priest caste
Free City of Dolom
- Delegate: members of the ruling council
- Delegation: the ruling council
Kythara
- Labyrinth: an enormous network of strange and often inhabited underground chambers
- Most Eminent and Reverent Order of Word-Keepers of the Temple of the Scale of the Guardian: the holy order which rules Kythara and runs the base camp where sessions take place
- Word-Keepers: the Most Eminent and Reverent Order of Word-Keepers of the Temple of the Scale of the Guardian
Land of Endless Sky no specific terms
Northern Empire
- Altalyria: a major province, the breadbasket of the empire
- Corpunia: a major province, harsh but rich in resources
- Kanuum: a mountainous border region
- Lyrian Empire: Tharena's ancient rival, long since defeated
- Palonia: a major province, notable for its art and age
- Pathaan: an ethnic group which remains somewhat unassimilated
- Sathi: an ethnic group which remains somewhat unassimilated
- Surimutum: a hotly contested border region
- Thengi: an ethnic group which remains somewhat unassimilated
- Yulaia: the heartland surrounding Tharena
Southern Empire
- Alasset: a major province, breadbasket of the empire
- Great House: the noble houses descended from Kallia's companions, second only to the imperial house
- Helat: a major province, Kholeis's hinterland
- Kholeis: a major province, highly urban
- Lord captain: A high-ranking governor
- Lord governor: A mid-ranking governor
- Lord prefect: A low-ranking governor
- Nanteia: a major province, important for trade with the West
- Supreme duke/supreme duchess: the Emperor's successor and junior partner in governance.
By Species
- Dragonblooded (pl. Dragonblooded): people with variably draconic features, often nobles
- Genten: people with bizarre desires and hard shells
- Muella (pl. Muella): mushroom people
- Slime: synonym for Slimefolk
- Slimefolk (pl. Slimefolk): people made of amorphous goo
- Ssar (pl. Ssar): cold-blooded people with lizard-like features
- Wildborn (pl. Wildborn): animals who randomly developed sapience
Dragonblooded
- Dragon's ichor: an oily gel, highly flammable on contact with the air
- Flame sac: small, muscular organ in the neck that produces and expels dragon's ichor
Gentens
- Clan: a group of related Gentens with similar designs
- Creed of Moderation: a common part of almost all Gentens' designs, forbidding excess proliferation
- Design: the basic desires chosen for a Genten by their parent
- Fixed clan: clan with a written specification for a design which all members must follow
Muella
- Muella Circle: group of Muella raising their children communally
Slimefolk
- Eyestone: the Slimefolk's eyes, which can be added, removed and re-used
- Fusion: either the process of people combining together, or the resulting merged individual
Ssar
- Fre: a tall, thin morph, with larger skulls
- Lav: a broad, stocky, short-snouted morph
- Morph: one of the specialized varieties of Ssar, with different physical traits
- Spawning: group of Ssar siblings born together
- Tik: a short, lithe, long-snouted morph
Wildborn
- Mentor: a Wildborn who acts like a surrogate parent to another Wildborn they discovered, teaching them to change form, and bringing them into civilisation
By Religion
- Divine Mysteries: the religion of the Ezu Plateau
- Purdanism: a dualistic religion popular in the Altalyria region of the Northern Empire
- Sathism: a religion of ambition, popular in the Corpunia region of the Northern Empire
- The Unspoken Word: the state religion of the Northern and Southern Empires
- Za-Rin: a nature-worshipping religion of the Land of Endless Sky
Divine Mysteries
- Inner Gods: a 3-part goddess, who creates the world, guides it, then destroys it
- She Who Lights the Fire: the first of the Inner Gods, the creator
- She Who Smothers the Flame: the third of the Inner Gods, the destroyer
- She Who Stokes the Flame: the second of the Inner Gods, who guides the Ezu people
Purdanism
- Arshabeya: the goddess of darkness and good
- Mithura: the goddess of light and evil
Sathism
- Calling: the particular criterion Sathists believe is used to evaluate each person's success in life
The Unspoken Word
- Chapter master/-ess: leader of a chapter within a holy order
- Church of the Guardian: The organised church following the Unspoken Word religion
- Dominion: major ecclesiastical province
- Grandmaster/-ess: leader of a holy order
- Guardian Goddess: the god followed by the Unspoken Word religion
- Holy order: a sort of organization within the Church of the Guardian which performs some specific charitable purpose
- Principia (pl. principiae): leader of a dominion, the highest rank in the Church of the Unspoken Word
Za-Rin no specific terms